Saturday, May 26, 2012

Diablo 3 ALL IN ONE Hack – Maphack, Loader, Unit Reveals – ALL VERSION



- Maphack

* Reveals units on the minimap (regular mobs in red, champs/bosses/rares in blue)
* Displays arrowes to level exits
* Minimap Markers are always revealed!
* The correct defiled crypt minimap text is colored in green!

- Instantly exit games

- Instantly craft

- Displays a timer in the left bottom when ingame

- Displays clock in the left bottom when hanging out in the lobby

- Allowes .NET assemblys to be loaded (create bots)

-Auto Attack monsters with available skills

-Auto Pick up desirable items

-Auto Drop off unwanted items *you can set which items you would like to drop off*

-Display Gold/Hour Rate

-Auto Log in and Create games

-Work for any class

-Easily custumisable


F9 – This was added for testing purposes. It allowes you to port your toon to the xyz position where your mouse cursor is currently pointing at. However, this only has a clientside affect and will not allow you to get past boundaries.
F12 – Toggles the console. Only use this if you absolutely have to! Once ~20 lines have been printed into the console it will result in a crash.


All commands are prefixed with a dot '.' and can be used in the lobby aswell as in game.
<> signs work as placeholders..load:-
Syntax: .load.unload:-
Syntax: .unload.levelarea:-
Displays the currently levelarea of your hero. Used to quickly figure out the currently SNOLevelArea.




- Updated to Retail Patch 1

- Unit quality is now displayed when hovering an item.
- Fixed Unit.Name for Items
- Added Unit.ItemDescription
- Added UIElement.SetText
- Added framelocking code to UIElement methods and properties
- Updated to Beta Patch 18

- Rewrote CLR-Loading code.
* henceforth unhandled exceptions are logged to D3Advanced.log
* .dotnet command has been replaced with .load and .unload
* Scripts can now be loaded. For more information, check the Scripts folder. There is a sample script included.
- Added the following events:
* Game.OnGameEnterEvent
* Game.OnGameLeaveEvent
* Game.OnSceneActivateEvent
* Game.OnSceneDeactivateEvent
- Added Unit.Valid to check if a unit object is still valid.
- Fixed UIElement.Text
- Renamed Unit.SNO to Unit.ActorId
- Renamed Unit.ItemType to Unit.ItemQuality


All .NET assemblies go into the subfolder Assemblies.

.NET 4.0
Microsoft Visual C++ 2010 Redistributable Package (x86)

Orignal From: Diablo 3 ALL IN ONE Hack – Maphack, Loader, Unit Reveals – ALL VERSION

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